© 士郎正宗・Production I.G/講談社・攻殻機動隊2045製作委員会
© Shirow Masamune, Production I.G/KODANSHA/GITS2045

KODANSHA
NEWS_
2024.03.20Article
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Shinji Aramaki’s interview / The Compatibility of Shirow’s Works With 3D CG According to Shinji Aramaki: The appeal of “Ghost in the Shell,” unveiled by the latest technology, and its future prospects

“I had followed Shirow since he was a dojin fan-manga creator,” says Shinji Aramaki. He directed the 2004 film Appleseed, which garnered attention as the world’s first 3D CG-animated film to incorporate motion capture technology. His proficiency in mechanical designs, coupled with his expertise in enhancing the allure of the original manga through cutting-edge technologies, is evident even in collaborative directorial efforts, such as his work with Kenji Kamiyama on Ghost in the Shell: SAC_2045. Both are works that Aramaki wanted to undertake willingly, but what makes Shirow Masamune’s creations so compelling that inspires such passion from him? In this discussion, we inquired about his enthusiasm for the original works, delving into the challenges and advantages of production work, and exploring the possibility of a sequel in the future.

 

The Compatibility of Shirow’s Works With 3D CG According to Shinji Aramaki #01 #02 #03

 

Photo: Yusuke Yamatani